Archive for July, 2008

Looking to take on a small sound effects design/editorial project…

Friday, July 25th, 2008

I’m looking to take on a small sound effects design/editorial project, for a high quality indie platformer/casual game. Preferably a title that is on its home run stretch for release. I just need something to keep the nuts and bolts from rusting, and would like to create some fresh content prior to AGDC. If you or your team also has a permanent position available, I would consider all reasonable proposals as well.

I’m also familiar with visual scripting (e.g. UnrealED 3 Sound Cue, FMOD, etc..) and basic manual editorial of Torquescript. I can also assist with world design audio placement for GarageGames Torque, Valve’s Hammer, Bioware’s Aurora, and Epic’s UnrealED. So if you need help with implementation or implementation consulting, I can be of assistance.

I’m very familiar with content management systems, and can communicate via IRC, Teamspeak, Skype, and various instant messaging protocols.

Interested parties may contact me here.

Porter

Thursday, July 24th, 2008

I recently designed sound effects for a short film called Porter.
You can watch it here.