About Me
Hi, I’m Ryan Jaeger; a Houston, TX based sound designer, specializing in audio for video games and interactive media.
My love for audio and video games over the years, has led me to pursue the craft of sound design. Ever since attending the first annual Austin Game Developers Conference in 2003, I have been working on various projects to hone my skills, and keep up with the industry along the way.
I’m currently working as a Jr. Audio Designer for TimeGate Studios in Sugar Land, Texas, so my time is quite limited at the moment. If you have a small project that needs tackling, feel free to contact me by e-mail, I will get back with you as soon as possible!
Services
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Sound Design for Video Games – Original and Custom Sound Effects, Sound Effects Editorial, Foley Recording / Editorial, Field Recording, Dialog Editorial, Processing and Balancing, FMV / Cutscene Sound Design and Mixing, Development of Asset List Documentation, Implementation Consultation, Audio Implementation (FMOD, UnrealEd (SoundCue/Kismet/Matinee), Manual Editing, etc..)
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Audio Restoration & Editorial – Noise Reduction, Clipping / Distortion Reduction, Click / Crackle Reduction, Transient Restoration / Enhancement, Batch Processing and Conversions
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ITB Mixdowns – Fully ITB mixdowns from individual tracks or stems, Pre-production Mixing, Demo Mixing
Tools
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Software – Windows 7 Professional, Sony Sound Forge, Ableton Live Suite, Sony CD Architect, Sony Noise Reduction, Line 6 POD Farm, Sound Ideas General Series 6001-6040, TT SFX Kit, FMOD Designer, UnrealED 3 Sound Tool, Paint.net, Crimson Editor
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Hardware – TC Electronic Konnekt 6, Event TR8-n 2-way powered nearfield monitors, ATS Acoustics Bass Traps, Shure VP88, Rode NT1-A, Electro-Voice PL80, Tascam HD-P2, Radioshack 33-2055 SPL Meter, Mouse, Keyboard, Novation Launchpad, BCR2000, Miscellaneous Foley Items
Frequently Asked Questions
When did you first start making music/sounds?
I picked up my first instrument, the guitar, in 1995. I started designing sound effects in the digital domain in 2002, although I’ve been making sounds with my mouth ever since I was a child. =]
What game’s sound has impressed you the most?
I would have to say Battlefield Bad Company 2, and Company of Heroes, from an overall standpoint. (e.g. sound design, dynamic quality, and implementation)
What games are you currently playing?
Battlefield Bad Company 2, Minecraft, Left 4 Dead 2, Age of Chivalry, Day of Defeat: Source, Team Fortress 2, Unreal Tournament 3, and Company of Heroes.
What are your interests other than gaming?
Computers, Level Design, Web Design, CSG Based Modeling, Disc Golf, Epic Sci-fi Films, Fantasy Films, War Films, Geopolitics, and World Affairs.
What styles of music do you listen to?
Ambient, Experimental, Dream-Pop, Grindcore, Avant-garde, Electronic, Down-tempo, Death Metal, Lounge, Orchestral Film Music, Classic/Progressive Rock, Extreme Metal, etc..
Favorite musicians?
Mike Patton, Geordie Walker, Bjork, Peter Steele, Danny Elfman, Frank Zappa, Thom Yorke, Jeremy Soule, Richard D. James, Brian Eno, and Prince to name a few.